Another Quiet Day
How to Use Game Mechanics to Create a Kickass Application
Not a phrase I usually utter but Amy Jo Kim's presentations should be required viewing by anybody who's designing an app used by more than two people at a time:
Using game mechanics to create applications and services that are fun, compelling and addictive.
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Amy Jo Kim and Scott Kim run ShuffleBrain and are pretty much the authority on using game mechanics ... well ... they say it best themselves as they do above "Using game mechanics to create applications and services that are fun, compelling and addictive" and that's what these presentations are about:
Putting the fun in Functional, at GDC 2006.
Social Identity in a Mobile World, at a Mobile Monday gathering.
Amy Jo Kim also wrote Community Building on the Web (published in what feels like the prehistory of the web, 2000), and the weblog Musings of a Social Architect.
If you want to understand what drives the popularity and use of Myspace and Flickr you owe it to yourself to flip through those slides.
Baldur Bjarnason – 21/8/06
